![]() ![]() ![]() The charge attack for whips is a grab-and-pull move that brings enemies closer to you and interrupts them. Having a shield increases the parry window. Off-hand finisher is a hit that pushes enemies back a good deal. The charged attack is a shield charge, this pushes enemies back a good deal and can interrupt attacks. Shields: A single hit combo with the default attack that pushes the enemy back a good deal. Off-hand finisher is a dodge-hop backwards, this hop has invincibility frames and functions like a dodge. Attacking during this charge attack allows you to add a dagger combo finisher to the end, this finisher can interrupt, just like the standard combo. The charged attack is a rush and dagger flurry that deals significant damage. A two hit combo with the default attack, the second hit can interrupt enemy attacks. Off-hand finisher is a spread shot blast that pushes the target back a bit and interrupts enemy attacks.ĭaggers: Daggers always critically strike from behind. Off-Hand Weapons Pistols: Holding and releasing the button with perfect timing will execute a "perfect shot", and deal critical damage. ![]()
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